The characters, environments, and everything in-between. Everything in this game looks under-developed. Characters are ugly, have a sticky look to them, and their animations are as stiff as a board. This would’ve been a game I would’ve expected to see on the latter end of the PS3’s lifespan. The animations and environments in this game look abysmal. The handling of the graphics to bring them to life, now that is where the ball was dropped. Some very much so are derivative of Doom and other shooting games but most of them had distinct stylization that really looked peculiar. I absolutely love the styles of the creatures that I got to fight. That overall hurts because I can see the greatness of the game hiding underneath a cheap and lazy “finished game”. It feels like the devs were going for newer ideas and somewhere along the line were told to draw it back a bit. I, on the other hand, had higher hopes for this game based solely on the love that I have for the franchise. It does fit in the overall franchise of Serious Sam and I think that people that aren’t expecting too much will like it. I loved these sequences and unfortunately, they didn’t play a large part in the story at all and really only made their appearance towards the end of the game. You can shoot down armies in the Popemobile mech, drive around the French countryside on a motorcycle, and chop up the invaders in a wheat harvesting machine. I honestly wish that these had made a bigger presence in the final product. Besides shooting loads and loads of baddies, the game slightly breaks up the flow with some vehicle segments.
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